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The abstract of the updated "Web Audio API" draft reads as follows:
"This specification describes a high-level Web API for processing and synthesizing audio in web applications. The primary paradigm is of an audio routing graph, where a number of AudioNode objects are connected together to define the overall audio rendering. The actual processing will primarily take place in the underlying implementation (typically optimized Assembly/C/C++ code), but direct script processing and synthesis is also supported. The Introduction section covers the motivation behind this specification. This API is designed to be used in conjunction with other APIs and elements on the web platform, notably: XMLHttpRequest (using the responseType and response attributes). For games and interactive applications, it is anticipated to be used with the canvas 2D and WebGL 3D graphics APIs."
An expert in protocol design and structured data, Erik Wilde consults with organizations to help them get the most out of APIs and microservices. Erik has been involved in the development of innovative technologies since the advent of the Web and is active in the IETF and W3C communities. He obtained his PhD from ETH Zurich and served as Associate Adjunct Professor at Berkeley before working at EMC, Siemens and now CA Technologies.